| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus2 
5 bSkillAtk,"RL_FIRE_RAIN",10; 
6 bonus 
7 bAspdRate,3*(.@r/3); 
8 bonus 
9 bBaseAtk,6*(.@r/3); 
10 if 
11 (.@r 
12 =7) 
13 { 
14 bonus2 
15 bSkillAtk,"RL_R_TRIP",10; 
16 bonus2 
17 bSkillAtk,"RL_FIRE_RAIN",15; 
18 } 
19 if 
20 (.@r 
21 =9) 
22 { 
23 bonus2 
24 bSkillCooldown,"RL_FIRE_RAIN",-2000; 
25 } 
26 if 
27 (.@r 
28 =11) 
29 { 
30 autobonus3 
31 "{ 
32 bonus2 
33 bSkillAtk,\"RL_R_TRIP\",15; 
34 }",1000,10000,"RL_FIRE_RAIN"; 
35 bonus2 
36 bSkillAtk,"RL_FIRE_RAIN",25; 
37 } 					 |