| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus2 
5 bAddClass,Class_All,2+(min(BaseLevel,195)/15); 
6 bonus 
7 bMaxHP,250*.@r; 
8 bonus 
9 bMaxSP,20*.@r; 
10 if 
11 (.@r 
12 =7) 
13 { 
14 bonus 
15 bDelayrate,-3*getskilllv("RK_DRAGONTRAINING"); 
16 } 
17 if 
18 (.@r 
19 =9) 
20 { 
21 bonus 
22 bVariableCastrate,-10; 
23 bonus2 
24 bSkillAtk,"RK_DRAGONBREATH_WATER",25; 
25 bonus2 
26 bSkillAtk,"RK_HUNDREDSPEAR",25; 
27 bonus2 
28 bSkillAtk,"RK_DRAGONBREATH",25; 
29 } 
30 if 
31 (.@r 
32 =11) 
33 { 
34 bonus 
35 bLongAtkRate,15; 
36 bonus2 
37 bSkillCooldown,"RK_HUNDREDSPEAR",-2000; 
38 } 
39 if 
40 (.@r 
41 =13) 
42 { 
43 bonus2 
44 bSkillAtk,"RK_DRAGONBREATH_WATER",15; 
45 bonus2 
46 bSkillAtk,"RK_HUNDREDSPEAR",15; 
47 bonus2 
48 bSkillAtk,"RK_DRAGONBREATH",15; 
49 } 					 |